초기 커밋.
This commit is contained in:
26
ControlAgent/ControlAgent.csproj
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26
ControlAgent/ControlAgent.csproj
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@@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net10.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
66
ControlAgent/Form1.Designer.cs
generated
Normal file
66
ControlAgent/Form1.Designer.cs
generated
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@@ -0,0 +1,66 @@
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||||
namespace ControlAgent
|
||||
{
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||||
partial class Form1
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||||
{
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||||
/// <summary>
|
||||
/// Required designer variable.
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||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
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||||
components.Dispose();
|
||||
}
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||||
base.Dispose(disposing);
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||||
}
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||||
|
||||
#region Windows Form Designer generated code
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||||
|
||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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||||
/// the contents of this method with the code editor.
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||||
/// </summary>
|
||||
private void InitializeComponent()
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||||
{
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||||
lblPCName = new Label();
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||||
lblMac = new Label();
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||||
SuspendLayout();
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//
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// lblPCName
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//
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lblPCName.Location = new Point(226, 57);
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lblPCName.Name = "lblPCName";
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lblPCName.Size = new Size(219, 39);
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lblPCName.TabIndex = 0;
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//
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// lblMac
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//
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lblMac.Location = new Point(226, 141);
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lblMac.Name = "lblMac";
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lblMac.Size = new Size(219, 39);
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lblMac.TabIndex = 1;
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//
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// Form1
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//
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AutoScaleDimensions = new SizeF(9F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(800, 450);
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Controls.Add(lblMac);
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Controls.Add(lblPCName);
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Name = "Form1";
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||||
Text = "Form1";
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ResumeLayout(false);
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}
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||||
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#endregion
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private Label lblPCName;
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private Label lblMac;
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||||
}
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||||
}
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116
ControlAgent/Form1.cs
Normal file
116
ControlAgent/Form1.cs
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@@ -0,0 +1,116 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Net;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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||||
using System.Text;
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using System.Windows.Forms;
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||||
|
||||
namespace ControlAgent
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||||
{
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||||
public partial class Form1 : Form
|
||||
{
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||||
private bool _isAgentRunning = true;
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||||
|
||||
public Form1()
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||||
{
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||||
InitializeComponent();
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||||
|
||||
// 백그라운드 태스크 형태로 서버 감지 및 수신 스레드 기동 (UI 먹통 현상 방지)
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||||
Task.Run(() => StartAgentTask());
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||||
}
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||||
|
||||
private void StartAgentTask()
|
||||
{
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||||
while (_isAgentRunning)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (TcpClient client = new TcpClient())
|
||||
{
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||||
var result = client.BeginConnect("192.168.219.47", 9999, null, null);
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||||
bool success = result.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(5));
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||||
|
||||
if (success)
|
||||
{
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||||
client.EndConnect(result);
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||||
using (NetworkStream stream = client.GetStream())
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||||
using (System.IO.StreamReader reader = new System.IO.StreamReader(stream, Encoding.UTF8))
|
||||
{
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||||
// 1. 연결되자마자 MAC 주소 송신
|
||||
string myMac = GetMacAddress() + "\n";
|
||||
byte[] macBytes = Encoding.UTF8.GetBytes(myMac);
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||||
stream.Write(macBytes, 0, macBytes.Length);
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||||
stream.Flush();
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||||
|
||||
// 2. 서버로부터 명령/데이터 대기 (ReadLine 사용으로 안정성 확보)
|
||||
while (client.Connected)
|
||||
{
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||||
string command = reader.ReadLine(); // 데이터가 들어올 때까지 여기서 대기
|
||||
if (string.IsNullOrEmpty(command)) break; // 연결이 끊기면 루프 탈출
|
||||
// 명령 처리
|
||||
// 에이전트 코드의 command == "STOP" 내부를 수정
|
||||
if (command == "STOP")
|
||||
{
|
||||
// /f 옵션(강제 종료)과 /t 0(즉시)을 추가하고 절대 경로로 실행
|
||||
System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo();
|
||||
psi.FileName = "cmd.exe";
|
||||
psi.Arguments = "/c shutdown /s /f /t 0"; // /f가 강제 종료 옵션입니다.
|
||||
psi.CreateNoWindow = true;
|
||||
psi.UseShellExecute = false;
|
||||
|
||||
System.Diagnostics.Process.Start(psi);
|
||||
|
||||
_isAgentRunning = false;
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||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 데이터 전송 테스트 수신 시 처리
|
||||
MessageBox.Show("서버 메시지 수신: " + command);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("에이전트 루프 오류: " + ex.Message);
|
||||
}
|
||||
|
||||
if (_isAgentRunning) Thread.Sleep(5000); // 5초 대기 후 재연결
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||||
}
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||||
}
|
||||
|
||||
// MAC 물리 주소 자동 추출 내부 함수
|
||||
public string GetMacAddress()
|
||||
{
|
||||
foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
|
||||
{
|
||||
// 가상 장치 필터링 및 오프라인 장치 필터링 수행
|
||||
if (ni.NetworkInterfaceType != NetworkInterfaceType.Loopback &&
|
||||
ni.NetworkInterfaceType != NetworkInterfaceType.Tunnel &&
|
||||
ni.OperationalStatus == OperationalStatus.Up)
|
||||
{
|
||||
string mac = ni.GetPhysicalAddress().ToString();
|
||||
if (!string.IsNullOrEmpty(mac))
|
||||
{
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||||
return mac; // 수집 완료
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||||
}
|
||||
}
|
||||
}
|
||||
return "MAC Not Found";
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||||
}
|
||||
|
||||
public string GetMyInfo()
|
||||
{
|
||||
string pcName = Environment.MachineName;
|
||||
string mac = GetMacAddress();
|
||||
return $"{pcName}|{mac}";
|
||||
}
|
||||
}
|
||||
}
|
||||
120
ControlAgent/Form1.resx
Normal file
120
ControlAgent/Form1.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
17
ControlAgent/Program.cs
Normal file
17
ControlAgent/Program.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
namespace ControlAgent
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
83
ControlAgent/Properties/Resources.Designer.cs
generated
Normal file
83
ControlAgent/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,83 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 이 코드는 도구를 사용하여 생성되었습니다.
|
||||
// 런타임 버전:4.0.30319.42000
|
||||
//
|
||||
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
|
||||
// 이러한 변경 내용이 손실됩니다.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ControlAgent.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
|
||||
/// </summary>
|
||||
// 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
|
||||
// 클래스에서 자동으로 생성되었습니다.
|
||||
// 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여 ResGen을
|
||||
// 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "18.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ControlAgent.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
|
||||
/// 재정의합니다.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap 둥근_사각형_회색 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("둥근-사각형-회색", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap 둥근_사각형_회색1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("둥근-사각형-회색1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
127
ControlAgent/Properties/Resources.resx
Normal file
127
ControlAgent/Properties/Resources.resx
Normal file
@@ -0,0 +1,127 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="둥근-사각형-회색" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\둥근-사각형-회색.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="둥근-사각형-회색1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\둥근-사각형-회색1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
||||
BIN
ControlAgent/Resources/둥근-사각형-회색.png
Normal file
BIN
ControlAgent/Resources/둥근-사각형-회색.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 316 B |
BIN
ControlAgent/Resources/둥근-사각형-회색1.png
Normal file
BIN
ControlAgent/Resources/둥근-사각형-회색1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.7 KiB |
Reference in New Issue
Block a user